You guys really succeeded on creating a thoughtful narrative and interesting concept. I felt confused by the gameplay mechanics, but this feels like a sincere and soulful commentary on loss and "moving on".
invisible_face
Creator of
Recent community posts
Yes I did - I think sacrificing on realism for the sake of gameplay is a wise choice to make. I played a different game this jam, Voidbound I think, that did a great job in spaceflight control (although that was a 3D game with a very different scope). This is my first ever game and I feel like I've learned a lot!
Wow, the presentation in this submission was incredible. The gameplay was... minimal, I wish there were more choices to make other than just hitting the "roll" button and swapping a couple of times. However, the graphics and audio were so cool that I think this could be expanded into a really cool more comprehensive experience.
Cool concept! I think this was the start of a cool game idea, one that I actually had a similar idea for in the past. The models and UI were nice. It was hard to tell how much fuel or resources a route would take, so it was difficult to predict what choices need to be made. There were also a few bugs: the shop said Food/Fuel x10, but you actually only get one. On the mineral planets, you can just spam the "mine minerals" button as long as you want. Keep at it!