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invisible_face

17
Posts
A member registered May 09, 2024 · View creator page →

Creator of

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You guys really succeeded on creating a thoughtful narrative and interesting concept. I felt confused by the gameplay mechanics, but this feels like a sincere and soulful commentary on loss and "moving on".

Yes I did - I think sacrificing on realism for the sake of gameplay is a wise choice to make. I played a different game this jam, Voidbound I think, that did a great job in spaceflight control (although that was a 3D game with a very different scope). This is my first ever game and I feel like I've learned a lot!

Congrats on your first game! Keep at it.

Really really cool. This is like a much more realized version of what I was trying to accomplish in my game (orbital simulation), and it reminded me a lot of Outer Wilds.

Very very cool. I loved the idea, and the execution was great. I found it to be pretty hard, and I did not clear the second level.

I think something was wrong, I could get the game to open and display the scene with the  guy standing on the boat but I could not figure out how to make anything move or happen.

Wow, the presentation in this submission was incredible. The gameplay was... minimal, I wish there were more choices to make other than just hitting the "roll" button and swapping a couple of times. However, the graphics and audio were so cool that I think this could be expanded into a really cool more comprehensive experience. 

Great submission! Unique take on the theme, really great art and sound design. I think it was a bit difficult with the short timer to quickly understand the objectives, controls, and implement a strategy. After restarting a few times though I got the hang of it. Nicely done!

Difficulty in the controls was definitely the weakest point in this game! Thank you for your feedback.

Haha that's awesome, poor little dude

Awesome submission. Blew it out of the park with the presentation. The gameplay was a bit monotonous, but forgivable for a jam project. The ending was a nice touch.

Super cool game. Unique art style and I like the labyrinth-like mechanics. Reminded me of House of Leaves. I couldn't get past the puzzle with the light and dark circles but that's a me problem. I bet this was a lot of fun to make!

Love the art direction in this one. I had trouble with switching the gun back and forth, it would often not work and get me killed.

Very simple gameplay but very charming graphics. There's a lot to like about the presentation of this game!

Cool concept! I think this was the start of a cool game idea, one that I actually had a similar idea for in the past. The models and UI were nice. It was hard to tell how much fuel or resources a route would take, so it was difficult to predict what choices need to be made. There were also a few bugs: the shop said Food/Fuel x10, but you actually only get one. On the mineral planets, you can just spam the "mine minerals" button as long as you want. Keep at it!