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i liked the animation of the dog. and the idea.

i could cheese the game mostly by staying in the middle of the zone.
rather than having so much objects and that slow movement speed, and the objects constantly hitting you but just push you a a little bit, i would change the gameplay to bigger objects, maybe cars or something, that aren`t allowed to hit you, and give the dog a greater movement speed. but bigger consequences if got hit by something.

Thank you for the feedback! The game didn’t quite turn out how we planned, but the main idea was staying in the zone while outside forces attempt to push you out. Originally we had thought to include wind, shrink the zone over time, and have some of the objects flying at you be powerups that would increase the zone size, but since we ended up going over time either way, we had to go with the minimum viable product to get the idea across.