Interesting idea. I feel that the game is too slow. I propose you to give more flexibility to player when building cause now you need to mark the area first and then the building. I tried multiple times during gameplay to do the opposite so first choose the building and then place it in specific area (I think it's more intuitive). Another thing is anvil which I think is completely unneccessary. Just add this price from anvil to the price of unlocking specific things in building menu. Visuals and audio was cool, I appreciate that.
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At first, we were thinking about some random store across the map to be used for upgrades, but because of time, we choose this anvil instead. One downside with the anvil is that it remains on the map and that place can't be used again for other buildings. you buy an upgrade and have less space on the map. About the flexibility you are right, we will try to come up with something, maybe by adding some more buildings or adjusting the game a little bit. Thanks for playing and for the feedback!