Definetely! Never heard about this term "synthwave music", but now I keep that in mind, because as you said it would be amazing fit in the game. Thanks for your feedback :)
CamaroTheBOSS
Creator of
Recent community posts
Cool gameplay. I love the idea of consequences when shooting a projectiles and they can be reflected into you. Visuals are fine, but its not readable. Everything looks similar, sprites blend together, in the game is too little contrast. I had problem with notifying that those gray squares are spikes and they can kill you. Another thing is that game don't give any feedback to the player when he gets damage. I would appreciate some visual and audio feedback to know when I got damage. Sometimes I was just thinking how the hell I have no health?
Cool game. I like the idea of changing shapes. Maybe I suck, but the game is too hard for me. Felt that I don't have opportunity to avoid bullets at some point. Another thing is unreadability in visuals. There are a lot of bullets when I shoot and enemies shoot. It's hard to notice all of them. That's make dodging bullets even harder.
I'm not visual novel guy, so after some dialogs I skipped them and went into action (I appreciate that such option exists). I love the action part, music and visuals are great, it work so well. I also love the consequences of your choices during dialogs in the novel part. Theme was captured very well. Gamplay is cool. Just masterpiece.
I like the visuals, but in my opinion there is too little bullets and they are too fast. Another thing is this strange camera zoom. If Lukas Irzl didn't metioned that I would never figure out that I need to move to the side to actually see the enemies, I thought that this is the game just about avoiding bullets.
I totally agree that clicking mouse 321931 times to shoot during gameplay is horrible. I also had some problems with enemies spawning on the top of my head and I didn't have a chance to avoid the damage. Another thing is that when shooting bullets during movement I can almost overtake them. You should consider adding to shooted projectiles some additional velocity based on player velocity.
Nice idea, music is super good, but I feel that I don't have a chance to avoid these bullets, so at some point I just stopped to even try. Another thing, I don't know if it was done intentionally, but those walls which gives you damage when you not move, gives you damage when you not have movement input pressed. It's quite a difference, because you can just block yourself at the bottom side of the screen and hold down arrow to avoid damage.
Wow, visuals and music are wonderful (only menu is ugly and hard to read)! Gameplay is good, but some things you should improve:
1. Maybe I'm old but I was confused and my eyes was in pain because of the fast background sliding
2. At the start I was confused by the clouds, I tried to avoid them because they spawned and moved fast like some obstacle
3. I was confused by this tunnel at the center, I thought that this is a space where I can only fly (later I noticed that I can fly to the side borders of the screen)
4. I understand this small hitbox mechanics, it gives to the player more space to avoid bullets, but in my case it was confusing because I always tried to avoid bullets from hitting whole plane, not only the core
Nice game, I appreciate multiple character classes, but I feel that the game is too slow and I feel too little impact of powerups to my game. Never felt stronger, even if I saw that I have can shoot more projectiles etc. Audio is nice but is very quiet, I had to set my loudspeakers almost to the max to hear something. And font at the moment of choosing the class is hard to read on my screen (1920x1080). It was pixeled and I saw that we can play Musician, some Holy guy and the third guy was undreadable for me.
Nice, fun game will cool style, but I would appreciate clearer descriptions of the powerups. I took +1 bullet but big mage because i felt that I will fight with some big mage and I ended up with huge player character instead :D Another thing are powerups which gives you "More speed but less speed". What does it mean? xd
I was confused at the start that you controlling this white little guy with mouse instead of big red guy with keyboard. Cool idea, I played till 7th wave and I still don't know why clicking mouse gives me corruption and makes me dead (I don't know what it is doing). I also recommend to delete the cursor from the game, at the end you are this little white guy and he is occluded by the default windows cursor
Nice game, It was funny. Cube shapes fighting with capsules and other cubes is charming concept. Music was nice. You should work on camera, because when shooting and running down, player see much less, so fighting with enemies which are below you is harder than fighting with enemies which are above you because of the camera angle. It's a pity that you didn't add more visual effects when killing enemy or when player is hit. Another thing you should work on is level design. I felt that walls put in the levels are completely unneccessary (only one time I had opportunity to use it when fighting with enemy). You should give to the player more opportunities to use those walls or get rid of them.
Interesting idea. I feel that the game is too slow. I propose you to give more flexibility to player when building cause now you need to mark the area first and then the building. I tried multiple times during gameplay to do the opposite so first choose the building and then place it in specific area (I think it's more intuitive). Another thing is anvil which I think is completely unneccessary. Just add this price from anvil to the price of unlocking specific things in building menu. Visuals and audio was cool, I appreciate that.
Level design is akward. Where all these bullets come from? There are a lot of problems with collisions with bullets and with clovers. I tried to find all, I saw that at the minimap they can be seen even if I didn't explore specific area yet, but last two clovers aren't located at the minimap and I think that's a bug. I propose you to create smaller levels with more details and interesting design rather than big levels with strange speed modifiers put in the level like wall tiles in the bathroom.
I needed some time to understand that when I'm moving I'm already moving and not "lean out" in specified direction because the background is static and I didn't have any reference point. Generally visuals are not polished, audio is nice, theme is just a dialog at the start and game is just frustrating. I don't feel I have any impact of the game. I felt that I have no chance in case of enemy bullets.