Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Seems like it takes a wheel for the enemies to start spawning unless i'm missing something. Once they started coming though, the difficulty ramped up in a really fun, balanced, and rewarding way. Felt like it had gone through a lot of playtesting and found a sweetspot that makes it feel hellish, but the player feels like they're doing a really good job of dodging. Really nice submission!

Thanks for playing and the comment! About the enemies spawning super late, that's the first thing that will be fixed when the voting period ends. For the level design itself, I think we have an advantage in our game, that if players don't want to make the game very hard, then they can! So I intentionally made the level not too hard if you just focused on dodging. As for playtesting... I'm the only one who played the game before publicizing it, so I probably gained a ton of karma in the process. Wish me luck!