Great faction. I love how the sleeping through phases works, as each phase is so beautifully linked! Do you want to move more? Then you have to go a bit with less recruitment, which means you have less forces to move in the first place! Okay, then you want more recruitment? Well then that's less card draw for you, but wait, the crafting step is linked with recruitment, so then you'll be getting less cards to craft! It all tangles up in a really fun way ^^
My only strong concern is how this faction interacts with Vagabonds or the Lord of the Hundreds. The fact that they take items perminantly from the pool - even the normally sacred ruins - seems like it'd really make the game impossible as each faction cannabalises each other, especially hard for the poor Vagabonds! In theory, the sloths could gobble up two of the ruins before the Vagabond even takes a turn D:
Still, overall a really super design, and that's not even covering the fun flavour of the blessing/curses. Big fan of it ♥
(P.S. "Setup (ZZZ)" - *chef's kiss*)