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(1 edit) (+1)

Great faction. I love how the sleeping through phases works, as each phase is so beautifully linked! Do you want to move more? Then you have to go a bit with less recruitment, which means you have less forces to move in the first place! Okay, then you want more recruitment? Well then that's less card draw for you, but wait, the crafting step is linked with recruitment, so then you'll be getting less cards to craft! It all tangles up in a really fun way ^^

My only strong concern is how this faction interacts with Vagabonds or the Lord of the Hundreds. The fact that they take items perminantly from the pool - even the normally sacred ruins - seems like it'd really make the game impossible as each faction cannabalises each other, especially hard for the poor Vagabonds! In theory, the sloths could gobble up two of the ruins before the Vagabond even takes a turn D:

Still, overall a really super design, and that's not even covering the fun flavour of the blessing/curses. Big fan of it ♥

(P.S. "Setup (ZZZ)" - *chef's kiss*)

(+1)

True on the double ruins taking. But also, Vagabond and Rats are the most powerful factions (or so I hear.. I don't really know meta Root), so maybe it works itself out! (Probably not haha).

I was worried about the potential taking items from other factions, but since Rats/Vaga can't take from each other, I figure that was part of the game for item factions. Probably would be a painful game for double Vaga, Rats, and Sloth...

But, other potential ideas would be have the items go back into the pool somehow. I tried that before, but becomes a word mess.

Thanks!

(Have to make sure it's thematic and they /really/ go last :))