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(+1)

Iiinteresting.  A few small notes:

  • Typing "smell" gets the error "*** Run-time problem P10: Since the Lab is not allowed the property "sniffed", it is against the rules to try to use it."
  • At the end, "shielding" is misspelled.

I really like the subtle sense of creeping horror.  Nothing changed, minor changed, nothing changed, what the hell is that, nothing changed...

To that end, though, the ending was a little anticlimactic.  I guess I was expecting something to happen?  I don't know.

Thank you for this! I'm working on fixing those bugs now.

There may be more content added to the ending in the future—my focus was on the gameplay and I was working towards a deadline, but I have a few ideas for later updates.

My respect for finishing it. I couldn’t get close

(+1)

I admit to using a small parser trick: first, you can issue more than one command at a time (to be executed consecutively) by separating them with periods.  This is often really useful for traversing well-traveled rooms: "n. n. n. e. n. w. d. open door. up." rather than typing them all in consecutively.  And second, up-arrow scrolls back through your previous history.

Which means that I could up-arrow to something like "look. examine vase. examine flowers. smell flowers. etc. etc. etc." and have it do all the relevant room-examining things at once.  Made things much easier.