Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is incredible. I was quite confused at first, but reading the game description cleared it up. That's a necessary reference for sure. I'd love to see comparisons between new equipment and current equipment on hover!

The combat log can feel quite overwhelming too, I more or less ignored it because there was so much text being output in there. For the most part I had no idea what was happening during the battle, and I picked my equipment based on guesses. I wonder if there's a way to compress down the information in the combat log so its easier to read as the battle progresses?

Thank you so much for all of this feedback.

Agreed, having a better reference for "how and what" in the game would have been a good idea. Also, yes, the logs were a bit verbose. We were going for an aesthetic, but in retrospect, the presentation could have been provided in a way that better-communicated information that's actually useful.

(+1)

You definitely hit the aesthetic, it's beautiful!