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(+1)

Very challenging but I really like the concept. The different upgrades and obstacles made for quite a lot of mechanics despite only having a single control to press so nicely done on that. The oxygen supply was a bit rough so that if I didn't get it perfect the first time, it felt like I would never be able to recover before running out of oxygen when it came to lining up with the chest using currents. I really love the music choice you went with too, makes it feel very ominous.

(+2)

Glad to hear you liked the concept, and the music! And yeah, it was definitely hard thinking of good mechanics in the beginning while maintaining the single input play. It was fun to develop though.

We’ve heard from a few folks that the oxygen in the beginning is a bit unforgiving, so once the game jam concludes we plan to boost the starting oxygen a bit. We definitely want to put a bit more effort into balancing, new mechanics, and upgrades