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Go godot-bot! It was fun and cute, though the music sounded panned hard to the left for some reason (was it on an audiostream2d off to the left or just made that way?). I found the footstep sound effects got old pretty quickly. Whenever you have a repetitive sound effect in a game, it really helps to, say, throw it on an AudioStreamRandomizer instead of just as an AudioStream - even if you only have one sound, having it randomize its pitch by like 1.05 can really make it much more pleasant and all the sound effects could’ve benefited from that I think. As far as I could tell, the audio menu didn’t do anything either?

Anwyay, besides some very minor audio quibbles, this was a really charming and fun time :)

(+1)

Thanks! I implemented all the audio in the last 2 hours of the jam so it's a complete mess haha. I didn't even know about AudioStreamRandomizer so thank you! Will use that from now on.