Great art, but the robot was the godot icon? Good game! You can play my game if you want: https://itch.io/jam/-pixel-game-jam-2024/rate/2718966
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WaterBot!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Relevance | #164 | 4.172 | 4.172 |
Music & Sounds | #241 | 3.276 | 3.276 |
Mechanics | #258 | 3.103 | 3.103 |
Is it Fun to play? | #261 | 3.172 | 3.172 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
SJPixels
Comments
I love the music and art of this game. I was a little confuse on how to play at first but when I got there it was fun. Good game.
The pixel art in this game is incredible. I am pretty bad at the whack a mole gameplay lol, my high score was only like 52. Great job on this!
Really liked the art. For a solo dev its amazing you could achieve this.
Some feedback i have if it helps you:
- The sound options didnt work, hehe
- The steps sound was annoying at some point and i felt was not well sync also
- There were some lack of feedback when i had no more water, could be great to put more attention into that, sounds, arrows, everything
- Also maybe more time before plants emerge, as i had little to no time to get there
- A dash could be awesome, these kind of games that require to move around a lot, could really benefit from a mechanic like that otherwise the movement gets boring i feel and you want the player to feel that pressure moving fast
- Maybe, just maybe, what if water plant and refill just happens and the challange is moving the player and deciding when to go for water, i played all the time pressing space and i had no problem which makes me think why i wouldnt press that key
Good job anyway!
cute cartoony thick lined characters got me interested in this.
ohhh I knew the robot seemed familiar, feeling so stupid for not having recognised from the get go.
Wonderful graphics and loved seeing the Godot bot given life!! (I always try to sneak an icon.svg into my game but this takes it to the next level!)
I'll echo the popular request for a dash move! I wish there was a way to water every plant but a lot of times you have to pick and choose, and sometimes even decide "i can't reach that one, I won't even try" because of the move speed limitations. I wanted to save them all!
Great graphics, nice music, solid and fun gameplay loop. Excellent work!
Go godot-bot! It was fun and cute, though the music sounded panned hard to the left for some reason (was it on an audiostream2d off to the left or just made that way?). I found the footstep sound effects got old pretty quickly. Whenever you have a repetitive sound effect in a game, it really helps to, say, throw it on an AudioStreamRandomizer instead of just as an AudioStream - even if you only have one sound, having it randomize its pitch by like 1.05 can really make it much more pleasant and all the sound effects could’ve benefited from that I think. As far as I could tell, the audio menu didn’t do anything either?
Anwyay, besides some very minor audio quibbles, this was a really charming and fun time :)
I liked the graphical design and interface, gameplay feels random though. Player's movement speed is slow, and there is a water tank that needs to be refilled, which could be a solid part of a tactical game. But flowers pop up at random and disappear quickly, like moles in the classical Whac-A-Mole game, which requires easy reach and good reaction time.
The game is too pretty, if it had a dash button you could save more plants, but the game is fun.
Good game! LOVE the art style and the progressive changes in music. Would love to have a run/dash button to avoid seeing most of my plants dying, ha. Great job!
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