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Lovely unique idea executed very well. I loved the idea of going deeper in a level to dodge harder and harder bullet patterns.

Would love a few invincibility frames after you switch between levels; sometimes, especially in stage 3, you would immediately hit a bullet or a board after switching.

One nitpick I do have though is that the bullet’s hitboxes seem quite large (I am used to more traditional SHMUPS with tiny hitboxes) which made a few patterns near impossible to dodge for me.

A solid entry overall, I had a lot of fun!

the collisions are actually pixel-perfect in this game. the player has a 2x2 hitbox that is tested against the pixels of the screen when rendering. the colors of those 2x2 pixels determine whether it's a death or not.