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Aww thank you so much RagsTheRat! I did try and keep it mostly light on story and philosophy but with some depth there! I'm so glad you took the time to play it, I really treasure everyone that spends the time to play my stuff! Spent ages trying to make the battle system feel good!

Oh yeah, I liked the RNG system most of the time and how cards were handled. There are a few issues I do have to bring up about it, for instance, I had most of my support options on blue and attack options on red, and sometimes the RNG would land on the one attack or support option that I put on the other side 3times in a row, like the game recognized the one thing I didn't want it to land on, it made me a little sour, but 1/4 is still a 25% chance which is higher than you'd think. That's just a general feel of RNG though, it will always be a minor issue because Random Chance is random chance, however, the combo Items that specify which slot they go to may be an abusable problem, because I exploited the hell out of the 1 2 3 Chakrams, not just because they were an easy combo to 9 damage (18 with a boost if you're willing to fight with tedious methods as I am), but it's rather easy to combo into itself for permanent cards. I mean I enjoyed using them, and I'm not one to suggest it's a bad thing I can just use a card and immediately regain said card I used, but it can be a balance issue if someone were to grind a while and cheese a boss by power boosting a canon into a boss 4 times, like what I did, because I thought it was funny. Those were really just the problems I found with the system, but as a whole, it works rather well.

I like how the main character is actually chaotic but ordered in their nature, I don't know if that was on purpose or not, with the whole order and chaos stuff, but I found it interesting none the less, and if it weren't for my aversion to reading books, I'd probably read more in that spooky library, the lore is rather good, even if I missed some of it (I'm going to now question how I can read miles of dialog but not a book that does the same thing). I can probably talk a mile more on things I like, the respawn animations, the artwork in general, the easy to get into story, the characters, the final boss (No Spoilers), optional bosses, optional struggle wedges that can be better items than what's in shop, losing to enemies was fun for dialogue and artwork. It's a really good game and you should be proud.