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I enjoyed the art style and variation between the enemies. A great take on a classical side scroll bullet hell with great immersion thanks to the backstory and related art assets.

The SFX where probably mixed a bit to loud, and some of them (at least the arrows) sounded a bit harsh as well, but apart from that the sound was nice as well.

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Absolutely. This was definitely a learning experience. This was the first game I ever programmed, and I wrestled endlessly with the audio. The Dragon was supposed to roar one more time on screen but I scrapped that due to an endless screeching forced ear fornication. I can definitely see revamping the entire audio system now that crunch time is over and I actually have time to do it.