Interesting game. Had one attempt with a pretty simple week 1, then week 2 wrecked me (though I admit I probably played far from perfectly).
Probably needs a little more balancing in the long term. Right now, Circus seems pretty useless cause it doesn’t scale with anything and you can easily reach week 1 without using it? Also, rerolling costs seem to escalate somewhat quickly, but I guess that’s to keep players from forcing a certain strategy? I guess in that case, it might be nice if sold building slots are eventually filled with something else.
Promising start, though, that might lead to some interesting places. Well done!