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Nice setup you have here! I can see that these levels are generated differently each time I load. The slow movement and no-controller guide did make me end my session a bit early but those things are nitpicks. You got the concept down, just more fleshing out time with mechanics would help. I liked the character selection screen btw! 

thanks, I think that’s the beauty of these Jams; it’s like here’s a week or so, let’s see what you come up with. I always try to triage the basic MVP for whatever project I’m working on. Yep, the mechanics definitely need work; if I ever continued this game I’d actually just scrap most of it or refactor in C++. Prototyping is fun though, to see what works and what doesn’t. Appreciate your input!