thanks Gabriel, really appreciate the feedback!
VinDawg
Creator of
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This was really cool, I saw some people say it was laggy, but it wasn't laggy at all. Unreal Engine is usually a bit for higher end GPUs and CPUs but I could tell no crazy lighting or materials were used. The game was very forgiving in terms of damage atleast in the first level which was great because it gave me a chance to figure out what I was doing. Cool concepts and I liked the patterns you incorporated on the enemies. I was able to get around some of them because the bullet distance was limited. Overall, really cool implementation using unreal. Great work!
thanks, I think that’s the beauty of these Jams; it’s like here’s a week or so, let’s see what you come up with. I always try to triage the basic MVP for whatever project I’m working on. Yep, the mechanics definitely need work; if I ever continued this game I’d actually just scrap most of it or refactor in C++. Prototyping is fun though, to see what works and what doesn’t. Appreciate your input!