yes, I'll add some more as well.
VinDawg
Creator of
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Hello everyone, I've recently put up a plugin that I worked to generate static meshes to create an endless platform spawning system (like an endless runner). The plugin has some basic features laid out and could easily be expanded upon in order to meet your individual needs. It's a pretty simple system and seems pretty performant in my opinion. https://vinnyrenzologiudice.itch.io/procedural-level-platformer-unreal-engine-51...
You could in theory create an entire level in minutes using one static mesh that lines up quite nicely. It's still in development, so bug fixes and improvements are planned.
This was really cool, I saw some people say it was laggy, but it wasn't laggy at all. Unreal Engine is usually a bit for higher end GPUs and CPUs but I could tell no crazy lighting or materials were used. The game was very forgiving in terms of damage atleast in the first level which was great because it gave me a chance to figure out what I was doing. Cool concepts and I liked the patterns you incorporated on the enemies. I was able to get around some of them because the bullet distance was limited. Overall, really cool implementation using unreal. Great work!
thanks, I think that’s the beauty of these Jams; it’s like here’s a week or so, let’s see what you come up with. I always try to triage the basic MVP for whatever project I’m working on. Yep, the mechanics definitely need work; if I ever continued this game I’d actually just scrap most of it or refactor in C++. Prototyping is fun though, to see what works and what doesn’t. Appreciate your input!