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VinDawg

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A member registered Apr 29, 2024 · View creator page →

Creator of

Recent community posts

thanks Gabriel, really appreciate the feedback!

excellent suggestions and I couldn’t agree more! Thank you

This was really cool, I saw some people say it was laggy, but it wasn't laggy at all. Unreal Engine is usually a bit for higher end GPUs and CPUs but I could tell no crazy lighting or materials were used. The game was very forgiving in terms of damage atleast in the first level which was great because it gave me a chance to figure out what I was doing. Cool concepts and I liked the patterns you incorporated on the enemies. I was able to get around some of them because the bullet distance was limited. Overall, really cool implementation using unreal. Great work!

thanks, I think that’s the beauty of these Jams; it’s like here’s a week or so, let’s see what you come up with. I always try to triage the basic MVP for whatever project I’m working on. Yep, the mechanics definitely need work; if I ever continued this game I’d actually just scrap most of it or refactor in C++. Prototyping is fun though, to see what works and what doesn’t. Appreciate your input!

interesting game. Would be cool if you get more bullets or even unlimited. I was confused if this was supposed to be a team based but fun ntl.

Sure, I will post the newest update (untested) and the version rolled out on release.

Thank you for the feedback!

Sorry about that, here's something to help with that (hopefully)

I also make Metal Music for hobby, here's my Spotify if y'all wanna see some of my other music. Music in the game is currently unreleased in an official means, but I'll be adding it to DJENT Axe Volume II.