This one was incredibly fun to play, I am a sucker for 2D in 3D spaces as it creates interesting moment-to-moment gameplay. Game feel is the big highlight for me here so awesome entry!
kene991
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The game runs well and I can restart quickly so despite the lack of UI for restarting, I was able to oversee that but I couldn't get past the first truck with the red barrels. Besides that, you have nice visuals here, nice VFX, and the aiming is smooth. Continue to update it as this has great potential!
Nice entry, however, I did have a hard time trying to understand what was happening, felt like I was just shooting a bunch of words around the scene. The visual and narrative are the highlight of this project as it was pleasing to look at. Pretty much more guidance with goals and mechanics is the the only nitpick but besides that nice job here!
I generally enjoyed the game from start to finish. The pick-ups were a great addition. My only nitpick was the boss battle felt kind of impossible to beat without any indication of how I was doing against the boss (basically he has no health bar showing the progress), besides that the game also runs incredibly well so good job!
Nice setup you have here! I can see that these levels are generated differently each time I load. The slow movement and no-controller guide did make me end my session a bit early but those things are nitpicks. You got the concept down, just more fleshing out time with mechanics would help. I liked the character selection screen btw!
Hi everyone! I am a junior game designer/developer. With 3+ years of experience, I am comfortable using Unity and Unreal Engine (for blueprint scripting). I’ve worked on projects (preferably 3D) and quite frankly I enjoy learning new things along the process. So I am looking to have fun mostly while hoping to finish a project. If any team needs an extra designer or programmer, I am open!
Portfolio Links:
kumelogames.com
Here is my previous submission from last year:
Hi everyone! I am a technical game designer. For 3+ years, I normally specialized in Unity and C# but I have self-taught myself Unreal Engine 4 and blueprint scripting for the last 5 months. I’ve worked on projects and quite frankly I enjoy learning new things along the process. So I am looking to have fun mostly while hoping to finish a project. If any team needs an extra designer or programmer, I am open!
Portfolio Links:
kumelogames.com
Hi everyone! I am a game programmer/technical designer. For 3+ years, I normally specialized in Unity and C#. I’ve worked on many projects and quite frankly I enjoy learning new things along the process. So I am looking to have fun mostly while hoping to finish a project. My work schedule will probably limit me at times but I make very good progress on my end and I am very vocal and communicative about it as well. If any committed team or person needs a programmer, hmu.
Portfolio Links:
kumelogames.com
You have a good prototype here along with good world-building with the assets used. However, not being able to move around with a bunch of text running like a PowerPoint show really was kinda of the game killer here. I would also add audio to make it feel more immersive since that is the goal and be sure to add a control guide outside of the starting text. Besides that good start here!