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kene991

177
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6
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A member registered Jan 23, 2019 · View creator page →

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This one was incredibly fun to play, I am a sucker for 2D in 3D spaces as it creates interesting moment-to-moment gameplay. Game feel is the big highlight for me here so awesome entry!

I like tower defense games, they are pretty cool. 

This was fun, really fun. I liked how you incorporated the theme with the rewards at the end of each level. I ended up surviving for 5:36 minutes but the amount of levels and content you have here is great. Awesome job with this! 

The game runs well and I can restart quickly so despite the lack of UI for restarting, I was able to oversee that but I couldn't get past the first truck with the red barrels. Besides that, you have nice visuals here, nice VFX, and the aiming is smooth. Continue to update it as this has great potential!

Incredible visuals here! I like the upgrade system which kept me coming back. Good entry here!

Wasn't too sure what was happening, I was pretty much running into the colored bullets (I assume) just for the fun till the game over screen hit. Fun visuals, however, I think some proper guidance can help the players understand the goal of the project. Good start!

This is quite a simple game with awesome visuals and fun bullet patterns, the transitions are so smooth to the point where I played for about 5 minutes and reached a record of 20.7 seconds of survival. Good job here!

I got lost at first then I realized that I could move with the correct key that was displayed in the game. I believe that there should be some guidance for players at the start before starting but this take was an interesting one, hopefully you continue to flesh it out.

Nice entry, however, I did have a hard time trying to understand what was happening, felt like I was just shooting a bunch of words around the scene. The visual and narrative are the highlight of this project as it was pleasing to look at. Pretty much more guidance with goals and mechanics is the the only nitpick but besides that nice job here! 

The mechanics here are incredibly polished. I was very impressed by how the WebGL build runs alone. You have a good game concept here and I hope it's expanded on! 

With a game like this, I would've already thought this was a demo to a fully released Steam Version. The movement and sound of VFX are incredible here man! Awesome job, I highly hope you continue to work on this!

Incredible main menu design, it takes me back to the retro console days. The visuals are really good but I can easily get blinded by the bullets (if this is the intention: good job!) . The procedural levels are the icing on the cake and add replayability. Good entry here!

Nice entry! I was surprised that my health can regenerate on enemy hits. This adds a fun strategic element to the game!  

The animations are incredibly silk-smooth and the boss is beautifully executed. Continue working on the gameplay mechanics here! Overall nice entry!

Good start here! Didn't understand what I was doing but reading the amount of work and experience yall had made this an expandable game. So keep at it! The sound was good!

Uh-oh, it looks like there is an accident incorrect scene link with the build as it is currently unplayable. So, I am not gonna rate it until there is an updated build. But judging by the screenshots, looks like there is some awesome content yet to be discovered.  Hope to play this soon!

Cool game! I do recommend switching the fire button from space to left click as in most bullet hells. I would also recommend tweaking the enemy health a bit so that the smaller ones don't take too long to destroy as that effort should be placed on bosses (in my opinion). 

At the start, I thought it was just a basic bullet dodging hell until it progressed into a FURY of bullets and different areas. Games that forced me into a "get good" mindset are extremely fun and that is what this entry has achieved for me along with the visuals and sounds. Awesome job here!

Nice entry! I thought the initial idea was to deflect all the toothpicks from hitting these dishes which led me to die a couple of times before revisiting the opening scene to read the controls. The health bars are a good visual since they kept me updated on my progress.

Awesome entry! The difficulty score system is a key factor in the replayability here, the visuals are great. (Difficulty score was 191.6%, achieved by finding a corner to make dodging easier lol)

I liked the audio a lot. As I continued playing, I eventually understood the bullet pattern from the red-dotted circles. For full screen, I think the game should be expanded to fit the whole screen rather than a corner. Other than that nice entry!

Had tons of fun playing this one, constantly keeps me moving through and through. I enjoyed the Snakper for the most part, I mostly replayed that kind of hell lol! Good entry here!

Awesome character designs and dialogue! The bullet patterns were a highlight for me. I didn't know the controls much so a lot of the other mechanics caught me by surprise. Overall, good entry here.

The visuals are always an awesome sight (since I love pixel art). The whip mechanics is the strongest suit here. I think with more time this can become a potential released indie title. Nice job!

I rarely see such narrative swerve for a game like this and yet it was awesome. Movement can use some tweaking to make it less slippery. But other than that, you have a fun game here!

I generally enjoyed the game from start to finish. The pick-ups were a great addition. My only nitpick was the boss battle felt kind of impossible to beat without any indication of how I was doing against the boss  (basically he has no health bar showing the progress), besides that the game also runs incredibly well so good job!

Nice setup you have here! I can see that these levels are generated differently each time I load. The slow movement and no-controller guide did make me end my session a bit early but those things are nitpicks. You got the concept down, just more fleshing out time with mechanics would help. I liked the character selection screen btw! 

Hi everyone! I am a junior game designer/developer. With 3+ years of experience, I am comfortable using Unity and Unreal Engine (for blueprint scripting). I’ve worked on projects (preferably 3D) and quite frankly I enjoy learning new things along the process. So I am looking to have fun mostly while hoping to finish a project. If any team needs an extra designer or programmer, I am open!

Portfolio Links: 

kumelogames.com

https://kene991.itch.io/

Here is my previous submission from last year:

https://imated.itch.io/dungeon-divers

Hi everyone! I am a technical game designer. For 3+ years, I normally specialized in Unity and C# but I have self-taught myself Unreal Engine 4 and blueprint scripting for the last 5 months. I’ve worked on projects and quite frankly I enjoy learning new things along the process. So I am looking to have fun mostly while hoping to finish a project. If any team needs an extra designer or programmer, I am open!

Portfolio Links: 

kumelogames.com

https://kene991.itch.io/

Hi everyone! I am a game programmer/technical designer. For 3+ years, I normally specialized in Unity and C#. I’ve worked on many projects and quite frankly I enjoy learning new things along the process. So I am looking to have fun mostly while hoping to finish a project. My work schedule will probably limit me at times but I make very good progress on my end and I am very vocal and communicative about it as well. If any committed team or person needs a programmer, hmu. 

Portfolio Links: 

kumelogames.com

https://kene991.itch.io/

This was quite a fun game and clearly well-polished. The wall jumping was annoying at times, but my interest in chasing the guy kept me going. That ending was a chef's kiss, Good job! I hope more people play this!

(2 edits)

"Teaming up is allowed, and encouraged! Our recommendation is that you stick with 4 people maximum, otherwise you'll have a hard time coordinating in just a week." 

But thanks for the feedback! :)

I liked the concept a lot! The minigames are really cool but the timer can be adjusted as the punishing for not completing can be very annoying at times. Outside of bugs here and there. There is potential here!

The online leaderboard made me go back to play again several times. The music is also fire!

Not bad! The ability the move objects around makes this entry a pretty unique concept and expansive once flesh out more! The pacing can be improved and maybe quicker but overall pretty fun game!

Fun game! I feel like fish that chase you feel a bit too fast and has a bit a large amount of damage as well but honestly that is just me. I can easily see this going mobile.

For your first game jam, not bad. The combat felt very responsive when striking enemies. When I found out they weren't coming after me I kinda just stayed to the side to see the max that can be spawned lol. Good work overall, continue improving!

This is a very good submission, I liked the environment and the lighting of all of it. The audio makes things very mysterious as they should be. I did run into a wall and then got stuck several times. Outside of that, this has a potential, good job!

You have a good prototype here along with good world-building with the assets used. However, not being able to move around with a bunch of text running like a PowerPoint show really was kinda of the game killer here. I would also add audio to make it feel more immersive since that is the goal and be sure to add a control guide outside of the starting text. Besides that good start here!

This can easily become an addictive experience. Enemies seem a bit fast but the gameplay of the light going out as you get deeper along with needing to get power really drives the theme here! Good job on this!