amazing effects, pixelart and very very cool moves on the boat .... I am wondering how that merge of pixelart and 3dish assets was done, brings me back to a very old orthogonal racing game I played a lot on the Snes and I am strugling to remember the name of
Viewing post in JetSki Pigeon: Aqua Delivery jam comments
Thank you, all the objects are 2d sprites projected onto 3d meshes so they look identical to the original sprite from the cameras perspective but in reality its a cursed 3d model so it can capture more or less accurate shadows
The jetski and waves are normal 3d models with some fancy shaders and they arerendered at a low resolution to make them look like normal pixel art, I tried to get rid of the weird scaling issues on the houses as good as possible but i couldnt manage to do it in time. Im open to any suggestions on how this could be fixed