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I liked what you have going on here. Very bare bones, yet what is there is very polished. I could definitely see this as a music game with good beat. Didn't really listen to your audio since I'm at work. Only gripe is that there was zero difficulty. I could just avoid rockets by spamming a direction key. But as a visual demo this is awesome. I can see adding more features to get more varied mechanics and difficulty. I would ask the following questions. "what if players dodge too much?", "Is there an actual reason to use the ability"? Overall great concept.

(+1)

Great feedback, those are really solid remarks. 

I actually had drones prepared that overshoot the dodge, or those that spread and entire row or column. Just barely ran out of time to implement them. And now that i think about it, my trajectory prediction should already be intercepting spam, even for single shot drones. I'll check what goes wrong.