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(+1)

Yeah, thanks for the feedback it's greatly appreciated!  Initially the controls were a little bit different, because I was testing on controller, like for example there was a button for latching onto the little tree thingies.  I realized at some point that on keyboard having an extra button for this feels really clunky, and so even though it gave the player better control I had to take it out.  Stuff like that.  I was trying to consider the player experience because I assumed like 90% of players would play on keyboard because of the context of a game jam.   Unfortunately this ended up making some of the movement a little less polished than I'd like, but I'm glad you still enjoyed it!  Thanks again!