Yeah, thanks for the feedback it's greatly appreciated! Initially the controls were a little bit different, because I was testing on controller, like for example there was a button for latching onto the little tree thingies. I realized at some point that on keyboard having an extra button for this feels really clunky, and so even though it gave the player better control I had to take it out. Stuff like that. I was trying to consider the player experience because I assumed like 90% of players would play on keyboard because of the context of a game jam. Unfortunately this ended up making some of the movement a little less polished than I'd like, but I'm glad you still enjoyed it! Thanks again!