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This really reminded me of the old MUDS from back in the day. Loved the Lovecraftian horror theme, and the art was outstanding! 

I feel like I might have neutered my character in the beginning by investing mostly in MND and INT though. I made it through one enemy, but I couldn't get through a second after taking some damage on my way down.

Thanks for playing! I was hoping to capture those old school dungeon-crawling experience. I was even thinking of implementing an old school descending AC styled system but I felt like that would be too much of a hassle to understand for most players. 

And yeah, MND right now is mostly a dump stat. I had originally planned on making much more advanced enemy AI and have them able to use hexes against you, and you would need MND for saving throws against them. But right now, MND really only mainly affects how well you can see if there is an enemy in the three paths you can take and a small part of increasing your sanity and memory.


INT is really good if paired with a secondary stat like DEX imo. It makes enemy with a high Damage Resist much more easier.

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I'm definitely gonna give this another try with that in mind, thanks! I guess I built my character thinking about how this setting usually leads to insanity. It would be cool if there was some kind of way to MND your way through enemy encounters if it passes a check of some sort, or maybe nerfs enemies to make them easier? 

I honestly had no idea that it affected the three arrows at the bottom. I think they were the same after the first two rooms so I thought it was something that I maybe unlocked down the line. Now I know how to not smash into enemies!

It definitely captures those old school dungeon crawling vibes. You nailed that. 

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Really glad I went back and tried it again with that INT/DEX build! The first time I made it to floor 77 while avoiding as many enemies as I could, but eventually I was overwhelmed because I couldn't kill anything above the cultist/water monster level. Then I learned to equip the knife you start with. Also that the rest button exists. Then I defeated the Ancient One!

I think what really turned it around for me was the rest button, it completely changed how I played. Instead of avoiding danger as often as possible, it was actually the best idea to fight as many enemies as possible. You get more XP, sometimes items, and you can (to an extent) control how much sanity and HP you lose. It's also the only way to lower your curse level, so getting into fights is really the only way to win.

I really genuinely appreciate you going back and beating the game! Congrats! I wanted to design it so combat is worth it, and it looks like it works. And I should've probably included some short tutorial on all the buttons and mechanics.