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(+2)

That's interesting the stuttering happened to you. The enemies and projectiles are all pre-instantiated in a memory pool (I used Extenject's memory pool with my DI framework in the project). Sorry to hear that happened, I'll have to do some more profiling :D

Either way, thank you so much for checking out our game!

Ah, it could also be some quark with Wine. I'm on Linux, so it might be running a bit worse.

Oh I see. Yeah that could also be it, to be honest I don't have much experience running compatibility layers on Linux. I'm sure there's more people that play games for here on Linux so I will have to add that to testing for future projects!