It's a cool concept the creativity is there but man this game really needs some tinkering under the hood because the performance is pretty bad. Everytime a new window comes up the game takes a painful pause until it loads, and I have a pretty good PC. You could've definitely had the launcher and windows be made in-engine/game and the performance would be way better and probably way easier to manage. The concept of only having close attacks for bullet hell enemies is cool but player attacks really need fine tuning also because it was really hard to actually make it connect to what you're trying to attack. Otherwise the game looks cool and other than needing polish its neat.
Viewing post in ItemFinity jam comments
unless your talking about loading new areas which i actually cant do anything about due to how the bullet plugin i use works i dont really notice any lag? also if i could i totally would add a ranged attack. and i dont get what you mean by launcher and windows be in engine/game? its all godot although the launcher is just an edited mmbundle thing that was made in godot 3. and the idea of close ranged attacks was never really part of the core philosophy but more just a technical limitation due to the bullet plugin i used. keep in mind that the hitbox for attacking actually appears as soon as you hit it and that the animation is just for visuals and that the attack speed stat is not used for anything because i forgot lol. but yeah i guess my pc might just be goated or smth because i dont really get any lag besides loading new areas which is unavoidable sadly. if i could pre-load all of those without godot crashing i totally would tho! actually thinking about it while typing this i probably could have just made it so that each area loads in sequence before actually letting you play and that could have worked but its too late now lol