Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

unless your talking about loading new areas which i actually cant do anything about due to how the bullet plugin i use works i dont really notice any lag? also if i could i totally would add a ranged attack. and i dont get what you mean by launcher and windows be in engine/game? its all godot although the launcher is just an edited mmbundle thing that was made in godot 3. and the idea of close ranged attacks was never really part of the core philosophy but more just a technical limitation due to the bullet plugin i used. keep in mind that the hitbox for attacking actually appears as soon as you hit it and that the animation is just for visuals and that the attack speed stat is not used for anything because i forgot lol. but yeah i guess my pc might just be goated or smth because i dont really get any lag besides loading new areas which is unavoidable sadly. if i could pre-load all of those without godot crashing i totally would tho! actually thinking about it while typing this i probably could have just made it so that each area loads in sequence before actually letting you play and that could have worked but its too late now lol