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What do you think about improving inventory capacity? Because after added gathering skills, that increase picked items, inventroy even with bags on each character can be full very fast. Firstly, it make kinda uncomfortable playing with less than 4-5 characters in party. Secondary it stops you from collecting everything, and sometimes you can skip something,that you need,like red/blue/purple herbs, that has same model with medical or antidote herbs. Or you dont collect flowers sometimes, because they full your inventory very fast, like other herbs. And same with mining,when you collect gems,and gets a lot of stones. Of course it can be deleted, but it happens very often. But maybe it only my problem, Im not sure it`s necessary. Maybe add bigger bags, craftable or that can be bought in other towns. Also, what do you think about split slots for accesory and for bags? As for me, playing without bags is very uncomfortable, but I also want to try earrings or other accesories and I need to sacrifice precious slots of inventory. And another idea for little improving of inventory capacity - maybe add genes or feature for some races that adds another slots for inventory