What do you think about improving inventory capacity? Because after added gathering skills, that increase picked items, inventroy even with bags on each character can be full very fast. Firstly, it make kinda uncomfortable playing with less than 4-5 characters in party. Secondary it stops you from collecting everything, and sometimes you can skip something,that you need,like red/blue/purple herbs, that has same model with medical or antidote herbs. Or you dont collect flowers sometimes, because they full your inventory very fast, like other herbs. And same with mining,when you collect gems,and gets a lot of stones. Of course it can be deleted, but it happens very often. But maybe it only my problem, Im not sure it`s necessary. Maybe add bigger bags, craftable or that can be bought in other towns. Also, what do you think about split slots for accesory and for bags? As for me, playing without bags is very uncomfortable, but I also want to try earrings or other accesories and I need to sacrifice precious slots of inventory. And another idea for little improving of inventory capacity - maybe add genes or feature for some races that adds another slots for inventory
xkikk099
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I had noticed, that Amazon huntress and kidnappers stoped kidnap - they are only attacking characters.With this I also noticed that after downloading one of the latest patches(I have 0.5.10 at the moment), enemies that can corrupt(I tested on werewolf, slimes and mages) using only attack and nothing else . And, I forgot to made a screenshot and lost it save, somehow I got character with 30 days of lifespan,(that was half-elf, if it says something)maybe thats not a bug, but I couldn`t get another character with such lifespan.
Also,if you lost your party, and there is noone on base and some of characters are in capture, game has infinite black screen(in my opinion, because game thinks,that captured characters are not lost,defeated or something, and trying to add them into party after losing yours previous one, but can`t find it on base)
The same problem, but in "Cave" and "Cave 2" areas everything is ok.After leaving this areas in lagged one, the game may crash with "Fatal error" message or just lag for a long time before crash. Also, with Anti aliasing 3 or higher, image become full black or even brighter than before(in both situations I can`t see anything).
What do you think about getting monster races by birthing? For example from 2 slime parents you get slime child, or from 2 alraune parents you get alraune child? Also, what do you think about skill or item that increase drop rate or amount of dropped items? Because farming some materials(like spider web or angels feather) just for 1 item is kinda grindy(but it`s only my opinion, maybe im just unlucky).
I had found another crash, when trying to skip days or rest in the Inn(with message "New day"). I`m not sure, but this appeared after I gave character for Demon city request. Also,when fighting sucubuss or incubus near demon city after some corruption attack happens another crash("stack level too deep" screenshot). And when enter dark forest zone(near Suma city) you spawn out of map.
P.S. - crash with "Stack level too deep" happens not only with succubus and incubuss, that also happened on Green bulb and Guardian plant enemies in Sacred cave.
Hi, I had encountered this bugs. In location "South passage,when you try back on previous location("Resta field"), characters appear in trigger,that move them back in "South passage", that`s makes you stuck in this location if you dont have return gem. And also, maybe that`s not a bug, but when my character was kidnapped by amazons, I couldn`t find him inside their town in cells. And the last one that I found - when you are doing tattooist`s "Low back" tatoo, bottom half of character disappers.
Dark elf quests with monster parts after loading save reseting reward after you completed it(I did alraune and holstaur quests and after loading save I can get potions again when redo them,not the gold). Also,maybe that`s not a bug, monsters in battle doing nothing kinda often, especialy Succubus enemies. And, in Suma city, Tool shop in Weapons selling empty item for 0g
As for me,it`s very grindy crafting some items like imberable leather(get needed medium fish sometimes is very randomly process - you can get 1 or 2 in the day from one spot,or you can loot 0 for 3 or 4 days) or silk from spiders(the same problem like with the fish - from 1 encounte can loot 2 or 3 silks,or kill the entire froest and loot 1 or 2). So I have a suggestion - make some crafts cheaper,or increase drop rate of some items a little. As for medium fish - I have an idea to add fishing pole,that allows you in exchange of ingame time(or food and water also), loot items from the rivers. What do you think about it?
I got the audio bug,when I enter forest zone after spider boss(with bridge and water and where crows and taurus mobs meets first time),in this location water audio,and after this you hear this sound on every location. The only thing that repaired it - enter in the swamp location,on the right side of Suma city. After this, sound goes off,but if you return to the buggy location again,there gonna be the same issue