Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really tough game! I was able to get to the submarine, but just was unable to overcome some parts of either the left or right path. The precision on a few jumps was extremely tight and I got a little exhausted rerunning the full length without checkpoints after doing it 30+ times lol. Would be curious to see what was after that or how much more was left.

The most difficult part for me was probably the non-linear falling speed combined with needing to time a dash through a one block corridor. The rapid change in speed as you are falling made the timing window for some of those falling dashes extremely tight to the point where I would feel like I got it, but it would be off by only a few pixels and I die :(

Overall, really nice precision platformer. I’m definitely not an expert at this style of game, but I found it overall enjoyable, especially with the smoothness of the character’s animation.

(1 edit)

You bring up a good point. I did not fully think about how gravity works underwater. I'll look into that and maybe settle with a fixed value. The checkpoint feedback has been a very common theme. I may have overly front loaded my trap layout before the checkpoint, as people who tested it said that the levels were easy AFTER you reach the checkpoint... then there's the 3 who speed ran the game in less than 10 minutes...