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(+2)

Really well crafted game! 5/5

The bouncing bullets added a lot of fun without being to hard to dodge and the choices felt nice over all.

The only feedback I can think of is to make the effect of the choices more obvious (e.g. increasing damage migh change the color and or size of the bullet in some way), even though I understand that it might be hard to automate unless you set a maximum powerups of a given type.

Great job!

(1 edit) (+1)

Thank you so much for your feedback. 

Special bullets power ups evolves into homing, healing, explosive but other powerups(Stats powerups) such as bullet damage, speed apply to all the player projectiles irrespective of types so we didn't show it.

But your suggestion sounds good, will playtest and let you know how it feels. Thanks again.