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(1 edit) (+2)

Can anyone confirm to me that using the XBOX One wireless controller the inputs are given to both player 1 and 2. I don't know if it's just my problem or not, because it also occurs on another fangame developed with Godot.

P.S.: I forgot a thing, using the same controller but connected with an USB cable resolve the problem.

(+2)

Ah thanks for the catch! We've been only testing with a wired Xbox wireless controller so far. 

In our testing, this bug also happens in offline versus if:

You take the first controller (controller 0) and set it as player 2 on the screen right before character select. P1 side by default is controller 0, and P2 side by default is controller 1. After setting the controllers though, both P1 and P2 are set to controller 0.

(+2)

godot doesn't like wireless xbox controllers confirmed :(