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I had some technical difficulty with making the game framerate-independent and I know that it was effecting the physics at different framerates so this is probably a result of that. Unfortunately there isn't much I can do about it without rewriting the physics :(


If you're on a laptop, you could try plugging it into power and seeing if the game runs at 60FPS.

(+1)

Oh great i turned on vsync and it works now. thanks