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Really solid all around. I love the progression and atmosphere. 

A few points of feedback:
-The players hitbox felt too punishing. It was very hard to slip between bullets on the shotgun/circle patterns.
-Some visual distinction between enemies with different patterns would let the player anticipate their moves.
-Enemy bullets were sometimes hard to see. Someone else mentioned they were a little small, but they're also a similar color to the level.

Thank you for the feedback, I'm trying to incorporate all these ideas.  Someone earlier suggested that the larger bullets and it worked out great!  To back I can't upload during the judging period.  I've fixed a ton of bugs since the submission and I did reduce the size of the player hitbox.  I'm also toying with the idea of adding local coop.