Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

what I did for my game was set up a timer and when it’s triggered it runs the code to fire then sets the timer to a random range and starts it again per enemy instance. Maybe not the most efficient but it was simple haha! 

As for the left click variety I should have specified better, I meant specifically some variation in the audio so it’s not as repetitive.  And I definitely felt the pain on running out of time myself. Again, great work on your project. 

(+1)

That's a good idea. I'll look into that. As for the audio, I'll play with the audiorandomizer to tweak the pitch a bit.