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Yeah, I wasn't sure how to get the projectiles to not spawn on the same time. The enemies themselves were timed a few milliseconds apart per spawn but they would still sync up when firing. For the click variety suggestion, I agree. I wanted to have a choice of secondary spells which could be equipped before the level. The idea was the fireball would do more damage and cause burning, but a lightning shot would disable wizard shields. Just didn't have time.

what I did for my game was set up a timer and when it’s triggered it runs the code to fire then sets the timer to a random range and starts it again per enemy instance. Maybe not the most efficient but it was simple haha! 

As for the left click variety I should have specified better, I meant specifically some variation in the audio so it’s not as repetitive.  And I definitely felt the pain on running out of time myself. Again, great work on your project. 

(+1)

That's a good idea. I'll look into that. As for the audio, I'll play with the audiorandomizer to tweak the pitch a bit.