Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I can't get past the few levels after the second boss. I either get spammed by green projectiles or the vampires teleport in front of me and I die.

I really enjoy the game though! I'd love to see more stuff added to this. I've put quite a bit of time into it while at work, lol.

One of the main things I'd like to see added is some sort or reroll or ban option when getting enough XP to choose a new card

1 hidden mechanic that I didn't know how to explain in-game is that if you skip a card it will reduce the amount of xp needed for the next level, so you can kinda force some build, maybe this will help.

Adding some kind of reroll items is also a good idea:

  • reroll cards
  • reroll next stage options
  • reroll relic rewards / shop
(1 edit)

I'm delighted that you enjoyed it!
Yeah, the third stage monsters can be a bit unfair, especially vampires in the ambush room, will have to do something about it. 

I plan to add a lot to the game - 3 unique characters (mage and druid summoner) and more of pretty much everything else, but first, I want to nail down the game's core mechanics. 

(+1)

That's awesome! I appreciate your work!

The game is *really* fun. I've been playing it quite a bit. If you have any questions I'd love to help!

I have a million questions, answer as many as you'd like :D

  1. What builds did you try? (which of them did you like/dislike)
  2. What parts of the game were poorly explained/unclear?
  3. Were there any card interactions that you thought would work(but didn't) or would work differently than you expected?
  4. Which stage is your favorite and which is your least favorite? (survive/ kill all/ elites/ ambush)
  5. Are the bosses sufficiently challenging/ fun to play against? (do you have any ideas how to improve them?)
  6. If you could add a card/relic/enemy/boss what would it be?
  7. What bugs did you encounter?

1. I've tried a couple different builds but the one I keep coming back to is thrown axes/spears. It seems easier to stay alive and also deal damage and I also love that the upgraded axe is free :). I only tried a scrap build once but felt the payoff wasn't worth making your whole deck around it. 


2. when choosing the next room I don't know what "decrease enemy interruption by -33%" means. 

3. not that i can think of

4. Elites/Ambush are my fav, kill all is my least favorite mainly just because it takes longer.

5. first boss yes, 2nd boss idk. depending on the build when the beholder makes flys and then the flys swarm you it can be really hard to deal with.

6. maybe a relic that adds bleed/poison to all your attacks so it's not dependant on you drawing your bleed/poison cards.

7. when fighting the beholder sometimes the flys will push you outside the arena if you're too close to the wall. I've killed the boss while stuck outside and there's no way to get back in so I had to reset.

Thanks for the feedback.

  1. The axes/spears are the most straightforward but can struggle with survivability. Did you know that if you use Returning projectiles with Throw hammer  it will also start rotating around you(like axes)? Have you tried some kind of melee build? Melee builds work well with "Size matters" and "More power" supports and rusty sword relic (or fragile weapons support) is also really fun on them. Also, sword trap is really fun as well, gl hf :D
  2. Enemies are interrupted for 0.2 - 0.5 seconds (depending on the enemy) on hit. They stop moving and stop attacking. If you reduce their interruption to 0% they will not be interrupted at all which can cause problems (you can see the current stat by pressing "Toggle enemy stats"
  3. I completely agree, kill all is a bit too slow
  4. It might be a bit hard to balance, but i have plans to add bleed on crit relic
  5. I'm aware of this bug and for some reason can't get rid of it  😅 but it's a critical issue so I will have to do something about it