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I initially jumped over my head, then when I realized there was little time left to finalize the game. Last day I didn't sleep for 30 hours to finish the caves and the final boss. I didn't have time to do the tutorial, in theory the sword should be under the tree and then the controls appear on the screen, and the rifle appears in the cave. The rifle also had to be able to auto-aim in order to compete with the sword. I also did too little damage when getting bullets, so throwing a sword is not such a big risk. And there are still a lot of bugs and flaws that I didn't have time to fix. The healing should have been with bandages, etc., so that during the battle to be treated and not how it turned out, I just went to the potions and was cured. There is also a bug after death, there is no animation of death, but just a teleport, I forgot to make a delay and that's how it turned out :/. I apologize for many shortcomings, I just started initially making a big game on a gamejam, which of course resulted in flaws. I'm going to continue making the game after the game jam, so there's still a lot of work to do on it.

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Damn! Congrats on the 30 hours. It means that you are ONE OF US ONE OF US

I think we all fall to scope creep and development pacing issues. But i think you should be proud of what you accomplished here. I suggest you take this experience and just onto the next jam and make it even better!

Thank you. Yes, I learned a lot during the development of the game, which will help me, and while there is no game jam, I will develop this game, since I have plans for it. I also wish you good luck in future developments and good luck in success, so that as many people as possible will know about your works! I bad know english, because i use translator, sorry