Play Burnhope
Burnhope's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #112 | 3.188 | 3.188 |
Visual | #126 | 3.313 | 3.313 |
Theme | #130 | 2.813 | 2.813 |
Overall | #148 | 3.063 | 3.063 |
Audio | #202 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Sound from Freesound with license CC0. Music From youfulca.com.
Are you using any AI generated assets?
not
Did you use BulletFury?
No
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Comments
Never bring bullets to a sword fight!
I want to put danmakus in the phrase above instead of bullets, but I don't think everyone would understand that term. Anyway, this game successfully deliver a good setting for a much larger game. I interested in the story of why the protagonist genociding the fairies and why killing fairies ties to finding the sister. I also love that you can disregard the gun and choose to become a sword fighter and melee your way through all your enemies. This game also has wall jump! I like it.
Good job!
Using the sword to parry and return the bullets is a very good mechanic to add, it helps to hit back since jumping and shooting can be a bit difficult due to the lack of aiming. Overall I had fun, pretty unique to add some platformer elements to the bullet hell genre.
Neat game that dives with the platforming and weapons. On top of all the we get to repent for sins of murder
Oh the HORROR of killing fairies! Hahah, the fairies with the guns caught me sooooo off guard!! I don't know if you can kill the fairies but I just bolted through them woods! Great game!
Great that you updated the thumbnail! I also don't think the screenshot do it justice, it's too dark. Maybe upload a gif as well?
Beautiful environment, and theme. I did like the level design. I sort of did a pacifist run and still got yelled at for killing fairies. Couple of criticisms though. Without the ability to aim up, platforming ads an unfair element to the game as it makes it unavoidable getting hit while jumping up to the next level as you have to get there before you can shoot the fairy. Not that it mattered in my pacifist run. But despite getting hit by basically everything I was never at any risk of dying. There really wasn't any difficulty. Most of the bosses attacks were similarly unavoidable. Stage 2 was awesome though. The large projectiles could bi dodged by wall jumping which felt clean. Also the collisions felt fair and forgiving. I think a bit more difficulty, and the ability to aim the gun via the mouse would be huge improvements. Also Z to shoot is a bit cumbersome when using WSAD, I'm not sure if I missed another control, but by the time I was in game I just sort of dealt with it.
"To be continued"
Best part of the game is constantly shooting while you're running forward so you're preceded by a barrage of bullets. At the beginning I walked back and shot more than I like, that's part of a me problem rather than really a game problem though as when I started to try not to kill too many faeries and in the same time realised I could just use a combination of bruteforcing my way ahead ignoring some enemies while facing the other ones straight specially with the sword it got much more fun. I totally bruteforced through the boss with the sword, never tried to dodge anything she was throwing at me, nice bullet patterns anyway.
The game is fun. I really like some of the art, the walking animation of the character is excellent. The gun shot feels super good with the kickback, and so does the sword slash. Also fearies with guns is cool.
I guess you did not take any risk with the difficulty in this one, it could probably be at least a tiny bit harder.
That's a cool entry, thanks for sharing.
I really like the mechanic of returning bullets to sender with a sword slash. It's a great way to utilize the theme, while also making the game a lot more fun. Other things that I liked are the creative health bars, interesting enemy designs, and just the fact that fairies are packing heat. As for critiques, I agree with a few things already said by singleshotgamer and CGpepper and I'm sure you're already aware of the bugs. I think bullet-hell and platforming can mix but the gameplay is a little slow for my taste. The jump is very floaty and the fairies too move very slowly through the air, taking it a while to maneuver both them and myself into the position I want for attacks. That is subjective though. You may, for example, prefer the slower and more methodical gameplay. I also think the audio mixing could be tweaked. The sound effects of the gun fire are really loud compared to all the other audio so it's jarring.
I found the game very interesting and really liked the atmosphere. It took me a while to understand the controls, but I went back to the page and read the description. I think the jump could be mapped to the up arrow; I found the keys you used a bit complicated, but you get used to them after a while. Sometimes I just ran ahead and left the fairies behind. Would it be worth closing certain areas of the map until the player destroys the fairies to proceed? Overall, I enjoyed the game a lot. Congratulations!
Every bullet hell needs a sweet freaking sword! SHHHWING
Loved this game! It's probably the best looking one in this jam.
First time i didn't even realize you could shoot or swing. Then i saw the description and tried it again. Maybe carve the controls into one of the trees? I also wish the sword would dash forward instead of stopping the movement. Keeping the pace and momentum. Would also prefer 1 hit death, or at least stun.
Overall, i think it's a top entry, and i wish you would get more views and reviews
I initially jumped over my head, then when I realized there was little time left to finalize the game. Last day I didn't sleep for 30 hours to finish the caves and the final boss. I didn't have time to do the tutorial, in theory the sword should be under the tree and then the controls appear on the screen, and the rifle appears in the cave. The rifle also had to be able to auto-aim in order to compete with the sword. I also did too little damage when getting bullets, so throwing a sword is not such a big risk. And there are still a lot of bugs and flaws that I didn't have time to fix. The healing should have been with bandages, etc., so that during the battle to be treated and not how it turned out, I just went to the potions and was cured. There is also a bug after death, there is no animation of death, but just a teleport, I forgot to make a delay and that's how it turned out :/. I apologize for many shortcomings, I just started initially making a big game on a gamejam, which of course resulted in flaws. I'm going to continue making the game after the game jam, so there's still a lot of work to do on it.
Damn! Congrats on the 30 hours. It means that you are ONE OF US ONE OF US
I think we all fall to scope creep and development pacing issues. But i think you should be proud of what you accomplished here. I suggest you take this experience and just onto the next jam and make it even better!
Thank you. Yes, I learned a lot during the development of the game, which will help me, and while there is no game jam, I will develop this game, since I have plans for it. I also wish you good luck in future developments and good luck in success, so that as many people as possible will know about your works! I bad know english, because i use translator, sorry
Interesting game you made, I can see what you where aiming for (maybe, I could have no clue what I'm talking about.)
Pros: the environment, with the lighting, and the layering it very stunning to look at. the visual effects are also very enjoyable. I love the theme with the Germanic classic of a child lost in the woods of the fey, (but a bit more violent, or less?)
cons: The gameplay doesn't really work well with the Bullet Hell style, the movement can be clunky, making the best strategy just spamming the sword, until everything is dead and you can move on. and the Gun feels unneeded, its slow to shoot, and the bullet travel so slow the fairies will just move a bit out of the way and dodge.
Bugs: Some times I wall jump off the ground? that's strange. Also you can run past all the fairy's killing none, and still get called a murder (That ones just funny.)
Final Thoughts : I did Enjoy the game, from what I played. the best suggestion I can think of if you plan on finishing this entry, maybe focus on the movement and sword play? Give the player some dodge options, like a double jump or dash. make the sword have a small combo chain, with more lag after it. but let the player move while attacking.
or if you want to Keep the Gun make it easy and fast to shoot but weak, and keep the sword as a pure parry tool.
With a bit of work, I think you can make something very fun. Hoped this feedback helped.
Thank you so much for the great analysis of my game. Yes, I am a fool and set impossible goals in a short time. I only realized this in the middle of the game jam and started to squeeze everything very much. Which led to the fact that I have not slept for the last 30 hours of the game jam and finished the caves and the boss, which I think is noticeable as the caves are a little buggy. As for the sword, I just didn't have time to refine the rifle. First of all, yes, it was necessary to make it faster in terms of shooting, and also I did not have time to auto-target it so that it competes with the sword. The bullet has too little damage to make a sword rush dangerous. There is also a problem with death animations, etc., I did not set a delay :/. There is also no training, which was planned in a cave and in the forest. There is also a secret boss in the cave, but I think no one thought of it (the button in the caves where the bushes are when you press it, an earthquake occurs and a path opens at the beginning of the location). Also, the bosses of the spellcart were made very fast. Many of the enemies were made bugs because there was no time left. Also, jumping against walls is very bugs). I understand that I did not have time for much and I am very ashamed. But I have a plot twist and even worked out the world a bit in advance, so I will continue to develop. The game itself should be much bigger, the same 6 hitbox system will be finalized, the mind will get stages, treatment will take place with bandages and much more, and the world is actually very cruel, I just couldn't show it to the full (3 location should have been a burning fairy village, but I I didn't have time). Yoshikа's line also ends in the game at the moment that you are a murderer, but in the future she has her own role in the plot. In the game, we are looking for a sister, we are in an unknown world, and the world itself is in chaos. I bad know english, because i use translator, sorry