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Marwinka

18
Posts
3
Followers
A member registered Jul 18, 2021 · View creator page →

Creator of

Recent community posts

Thank you. Yes, I learned a lot during the development of the game, which will help me, and while there is no game jam, I will develop this game, since I have plans for it. I also wish you good luck in future developments and good luck in success, so that as many people as possible will know about your works! I bad know english, because i use translator, sorry

Thank you so much for the great analysis of my game. Yes, I am a fool and set impossible goals in a short time. I only realized this in the middle of the game jam and started to squeeze everything very much. Which led to the fact that I have not slept for the last 30 hours of the game jam and finished the caves and the boss, which I think is noticeable as the caves are a little buggy. As for the sword, I just didn't have time to refine the rifle. First of all, yes, it was necessary to make it faster in terms of shooting, and also I did not have time to auto-target it so that it competes with the sword. The bullet has too little damage to make a sword rush dangerous. There is also a problem with death animations, etc., I did not set a delay :/. There is also no training, which was planned in a cave and in the forest. There is also a secret boss in the cave, but I think no one thought of it (the button in the caves where the bushes are when you press it, an earthquake occurs and a path opens at the beginning of the location). Also, the bosses of the spellcart were made very fast. Many of the enemies were made bugs because there was no time left. Also, jumping against walls is very bugs). I understand that I did not have time for much and I am very ashamed. But I have a plot twist and even worked out the world a bit in advance, so I will continue to develop. The game itself should be much bigger, the same 6 hitbox system will be finalized, the mind will get stages, treatment will take place with bandages and much more, and the world is actually very cruel, I just couldn't show it to the full (3 location should have been a burning fairy village, but I I didn't have time). Yoshikа's line also ends in the game at the moment that you are a murderer, but in the future she has her own role in the plot. In the game, we are looking for a sister, we are in an unknown world, and the world itself is in chaos. I bad know english, because i use translator, sorry

I initially jumped over my head, then when I realized there was little time left to finalize the game. Last day I didn't sleep for 30 hours to finish the caves and the final boss. I didn't have time to do the tutorial, in theory the sword should be under the tree and then the controls appear on the screen, and the rifle appears in the cave. The rifle also had to be able to auto-aim in order to compete with the sword. I also did too little damage when getting bullets, so throwing a sword is not such a big risk. And there are still a lot of bugs and flaws that I didn't have time to fix. The healing should have been with bandages, etc., so that during the battle to be treated and not how it turned out, I just went to the potions and was cured. There is also a bug after death, there is no animation of death, but just a teleport, I forgot to make a delay and that's how it turned out :/. I apologize for many shortcomings, I just started initially making a big game on a gamejam, which of course resulted in flaws. I'm going to continue making the game after the game jam, so there's still a lot of work to do on it.

Visually, the game is done very well. Music is well suited for pixel style. everything is fine in terms of management, but it seems the hitboxes are too big. Also, asteroids look like just a background, but they cause damage and they can't even be broken. I will be grateful if you play my game and leave your opinion.

It's a very good project. I do not know, there may be a bug, but from the bottom left you can die on the air. Visually done well and combined with the music. But I would like to have a more interesting and more striking attack. But the concept is very good. Also, some visual effects make the gameplay much more difficult than others, so you specifically die to get a playable screen, which of course is not very good. I will be grateful if you play my game and leave your opinion.

It's a very good project. I do not know, there may be a bug, but from the bottom left you can die on the air. Visually done well and combined with the music. But I would like to have a more interesting and more striking attack. But the concept is very good. Also, some visual effects make the gameplay much more difficult than others, so you specifically die to get a playable screen, which of course is not very good. I will be grateful if you play my game and leave your opinion.

Good visual! The game is very short and the theme of the consequences is not visible to be used. The music and sounds are well chosen. The griffins' arrows blend into the background. I would like to have more diverse attacks from opponents. I will be grateful if you play my game and leave your opinion.

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A funny parody of floppy bird. I didn't understand how to be reborn after death, so I reloaded the page and had to read the dialog again ( I will be grateful if you play my game and leave your opinion. 

The average game. The game lacks visual, the theme of the game is not used, the music is average. Character management is not very convenient. The opponents are of the same type. WHERE ARE THE FISH IN THE OCEAN, WHAT CUBES)))) I will be grateful if you play my game and leave your opinion.

Not a bad game made. The topic is well covered, many even forgot about it) Visually very well done, neon 3d. The gameplay seems to be a bit unresponsive, but in general the game is very good, add more visual effects, make the plot and progression and you will even get a good project. I will be grateful if you play my game and leave your opinion.

10/10 visual 10/10 sound 10/10 gameplay

Not a bad game. Visually done well, the music and sounds are well chosen. But the levels are a bit tightened. And as for the mechanics of pumping, it seems to me that it was necessary either to make the enemy fatter or something else like that, because apart from increasing the rate of fire, in fact nothing else is needed. Opponents certainly lack a bit of variety. I will be grateful if you play my game and leave your opinion.

A coolly made game. The visual is fine. The music is funny, I laughed specifically. I didn't like the level system. The topic is well covered, but there is definitely not enough animation, it just abruptly appears and the feeling of the game is a little confusing and due to the fact that there is no animation, you can just accidentally poke while you shoot and you won't even realize that it appeared. In general, the game is vampire survivors, only shoot manually))). I will be grateful if you play my game and leave your opinion.

One of the best games on the gamejam. I really liked the gameplay. The funny thing is that you choose who you're going to dodge. In general, the game is very good both in terms of visual and gameplay. The control is convenient. I will be grateful if you play my game and leave your opinion.

I didn't really like the game. Firstly, the decision to shoot through the mouse was not the best, because you get distracted by shooting and Dodge's experience from a hail of bullets becomes a little uncomfortable, as the eye gets blurred. The schedule is fine. But as the first game, it turned out very well! I will be grateful if you play my game and leave your opinion.

The game was very surprising, compared to the first place, the theme of the game is well used here. The gameplay is a very interesting solution with a heal and reverse slugging. If you pump up the graphics and music, you'll even get a good time killer. I will be grateful if you play my game and leave your opinion.

The game was surprised by the visual, cool 3d graphics. According to the gameplay, I just started to absorb the gameplay and it ended. The gameplay has not been fully revealed, but it has potential. As for the constructive consequences, I did not understand at all. I will be grateful if you play my game and leave your opinion.

The game is visually cool, but I did not find what is on the topic of the game "Consequences", according to the gameplay, I think it was possible to make more cool spellcards, such as the last boss, and the game itself is a little short, but well done anyway. I will be grateful if you play my game and leave your opinion.