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Lot's of cool VFX in this one. I liked the weapon fire animation in particular, it felt satisfying.

There were a lot of levels to play through, which was nice. It would be cool to include a bigger sense of progression as you play through them.

I enjoyed the physics impact of weapon hits, it felt really good to knock enemies into black holes.

Thanks a lot ! That's true that it needs a sense of progression, do you have any ideas on how ?

I think either weapon upgrades or enemy variety would be a good place to start.