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MelPeslier

250
Posts
8
Followers
23
Following
A member registered May 10, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the answer.
But it's still more effective to use different images and layer them in the engine ! 
I'll look into making my owns :)

Hey, That would be awesome to share the image with the different layers free to use, so we can make parallax effects with it !

Well, Super game idea, there's a lack of visual feedback i would say, A super cool music, and the slime is a bit hard to deal with i found, it may be a lack of controls from my parts maybe ?

Loved the idea, it's super cool !

then rebinding is a must, or maybe using AZERTY or QWERTY for positions, so it's easier, or if you want to make typing a part of the game, having them change each time we press one, and do fire would be keys too, an idea :)

Well, I loved it, except for the position controls, they were really hard to get in hand, I think, something easier, like left arrow to go to left position, and right one to go to right would have been better, except that it's super cool !

There is a good gameplay idea, it's sad that there isn't much of sounds and visual feedback.

Thanks for the game :)

That would be really cool !

Thanks for playing, and yeah, maybe more on Monday, but I'll schedule time to make a read me file and upgrade it a bit !

Thanks for the feedback, I'll be sure to make the game feel better :)

Thanks a lot !

Thanks for playing ! I'm glad you enjoyed !

Of course, I gived the link in the game page description

then you must not have played the new version x(

yes I did  ! It may be rare, but the game is super cool !

Oh xD, I thought it was HP :)

But I understood it was gained when clearing enemies !

That's great, I hope to hear news from your game !

:)

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Wow, 5/5, just, color shifting and the use of glow is super well done ! Music cool. Original game, ! and, the HP bar doesn't really show the hp ??? It would be great to have on that show for the main platform, and why not when some little ones are damaged, an hp bar just on top or bottom of them that show then hide back to see current hp (but it may break immersion ?) ?

It's super satisfying to see your current ship growing.

The only missing things for me are : 
- speed scale, so we go to 1.25 or 1.5 to faster a bit the game
- when enemies get hit and not destroy, still a hit sound from bullet, and why not one from  the alien ?

I don't really understand why sometimes the shop is available, and why not some other times, it would be great  to make it clearer, and if the shop is available, making something blink so we know !

Thanks for this super game !

Thanks a lot for playing ! I'll be sure to check your game too !

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Thanks. I will keep that in mind

I would love to help you on your project, first to see your method, second because i'm curently lurning and creating tools using polygons2D, lines2D and curve2D; Second, because your project is pretty cool and I like it; third because All you can see into my game is me, (except background but I can make my own using shaders) And i would love to help you with putting colors, shaders and giving even more life to your wonderful project

Thanks ! That's a shame you didn't like the music in there ! Would  you have needed something more dynamic ?

Thanks for the feedback :)

Well... That's a 5/5 o all except accessibility.

The easter egg  is a nice sound to play, very interesting ! Beautiful song to play too, I tried a few times ! It's good the easter egg is on the itch page, else I would had to write it, but hey, I would have once I understood we could play notes. The game is just a S U P E R prototype, here I was procrastinating to learn how to use polygons, Imma go right now!

I have some features proposition / feedback for it to be better !

First, about song, it would be great if each notes had her own color.

Then, you could make the polygon shade when it's away from the origin point,. And the way it's done right now, is using polygons, i think ? It would be awesome to show a wave, that stop when hitting a wall, and repeat if there are space (keeping the distance limit for this to be effective) although I don't know how to do this for now ? !

Well, Thanks a lot for the A W E S O M E game, and for posting it in the discord <3

It reminded me that we can do anything, and everything when making a game, again, I loved it !

I would like to hear your feedback about  my game too, if you have time :)

I've been mislead by the sound when hitting enemies, but that may be because I'm quite dumb u_U

That's not my type of game, but I felt the strong narrative behind and enjoyed it.
I did like the sound, dark and vibrant when near objectives, else none, it fitted the game well.
There are some very interesting mechanics here !

I'll enjoy hearing your thoughts about my game too !

Thanks for playing

There is a player health, in to of the screen, that's the blue shields, and as for the controls, it's 'a' to turn left and 'd' to turn right, and if you want you can rebind them in settings

Projectiles do get attracted by blackholes, maybe you wanted more ? the bigger the blackhole, the bigger the attraction

Thanks a lot ! That's true that it needs a sense of progression, do you have any ideas on how ?

Yes, only for early days, but they gave me shit grades, but humans freed from contract gave me 5 stars

Hey, i made a game with your assets, again yeah :), thanks a lot !

https://melpeslier.itch.io/helheim-descent

Hey, i made a game with your backgrounds, thank a lot !

https://melpeslier.itch.io/helheim-descent

Well, let's play at paper please ! but with demons :)

I found the ambiance super cool, and I loved the musics, very peaceful when you are deciding the fate of other species :)

I will say that in the gameplay,  there must be something more than aleatory, because I can just void every one and still win :(

Nice game idea, very original !

Be sure to checkout my game for some action !

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Maybe I wasn't clear, but, With one gun I died, Like i got ships coming one by one, so I'm like, no need to have more weapons, and boom, an army of them x))

I was just saying, that waves may need to come bigger and bigger, not all in one go sloop you dead, know for the next game x))

Then I prioritize weapons for the next game :)

It is a super great idea, it was really cool to play to it!

They may have a too much phase possible of planning and bringing all the objects before hand, but it's really cool and fun do throw them into the hole !

Check out my game to see the hole interactions !

Well.. WHAT ARE THOSES TINY BRICKS  !???

They fcked me up so much time dude ! Moving to a far away one is ok, but moving to a closer one is impossible x))

Also I found an issue where we can't jump to the other brick, when they are far away from each other, and too mush height difference together.

I enjoyed this game and love the camera movement introduction !

Come and get shot by my game too ! x))

Super original, Very immersive, Great work here!
I would love to see more of it.

I would like to hear what you think about my game !

I loved you booster particles and the mining ones too ! I think adding movement to the laser would be great too.

I felt the core of your game, and I liked it.

I was a bit lost concerning a 'mission' we have to do, even though I did buy upgrades. did I miss something ?

I would like to hear feedback from you too :)

The mechanic about bouncing bullets and bullet power depending on speed was cool, I also like the visual  effects, particularly the one when you are at max speed and you dash !
The sound were great too.

I would say for further improvements, making it so we can't just stay in front of an ennemy and fire bullets, so they bounce back and fuse and he die. for that it would be great to explore more the velocity of the bullets and their power.

Thanks for the submission !

I'll be glad to hear what you think about my game :)

The game has a really nice interface. The ambient Music is A M A  Z I N G. And the game is original. Really a good job !

I felt like it was missing interactions with the people, like laugh / talks from the characters, and some sound when moving everything around you.

Thanks for the game, and feel free to give feedback to my game too !

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