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(2 edits) (+5)

Observations/comments:

  1. No audio at all, though I don't know if that means it's broken or just not implemented.
  2. The hitbox for the "line in the box" timing minigame is off, the hitbox is smaller than the box itself, which sucks and I've missed attacks quite a few times because of it, which only makes my point in #3 worse.
  3. Oh my god, why are the ranges for everything so wide?? I just rolled four 1s in a row for damage and the enemy just fully healed on their turn and that whole battle was at least twice as long as it should've been. Pls, pls save the wide damage ranges for risky special moves, not for basic attacks.
  4. As the game progresses, precise timing becomes a bit TOO necessary. Feels like the speed the little indicator goes gets a bit too quick, which stinks because I've got a wireless mouse. If it's gonna be this quick, the game might need a calibration screen.
  5. Admittedly the game's not really fun at all, the art's nice though. It's hard to explain, but I think the main problem is a lack of freedom. Feels like it could benefit from a completely different mechanic for how the next fight gets picked rather than "numbers go up", like choosing what "folder" you'll scan next, ranging from an easy fight like a document folder for taxes or an image folder, to hard choices like a folder full of pirated games or a porn folder, which are loaded with viruses.
  6. Needs some way to undo purchases in the shop, because losing money on an attack you don't like sucks bad.
(+2)

Thanks for the comments! There's a few things you mentioned which was thought of but unfortunately didn't have the time to implement (game was originally going to be a roguelike), everything else definitely needs some tweaking going forward - appreciate the feedback :)