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A member registered Apr 05, 2023 · View creator page →

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Thanks for the kind words once again! I'm still contemplating how to continue with the game so that will determine what happens with Lil Woomie - there's lots of things to consider at this point.

Sounds like you found it, nice work :)

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Upgrading is technically always completely optional as it doesn't make anything more or less harder to hit, the game would be easier as the animation speeds did get slowed in the last update.

Though I have had the idea of doing what you did give some type of alternative ending or cosmetic of some type maybe if I ever got around to it!

Not interested in making it publicly available on GitHub sorry.

Thanks for playing again :D

Looks like performance mode is working as intended to make the frame rate as consistent as possible, I have a few ideas on variations to spice things up but not sure if it'll get to that point..

If things stay and go according to plan hoping to rework the way combat is approached to include full scans in a few updates!

Has charm to it and the 3d map integration is cool, not too sure if I was just fumbling around but just got shredded with damage before being able to progress far with each attempt

Thank you! Definitely gonna have keyboard support in some capacity next update, and having other modes or at least making the main gameplay more fleshed out is also a priority

Very interesting concept and nice artwork, got stuck in place after destroying a chest

The models and style are great, gameplay is completely fine for what it is, nice work!

glad to see Metallica getting into the pregnancy themed indie game scene

Overall was definitely enjoyable, the platforming felt a bit unconventional at first but started making more sense as the levels progressed, also Sector 3 music goes hard!

Thanks for your rundown, the values need to be tweaked for sure - I'll be looking specifically to reduce the amount of inconsistencies everywhere

Thank you, didn't get to the point where I wanted to with the pregnancy themes (little Woomie's being non-targetable combat companions), but gonna rework the combat mechanics anyway so I can't say for sure what will and won't work going forward - also gonna try give Woomie more interactivity

Thank you muchly, the values are a bit dodgy and inconsistent for sure, needs to be changed around - in regards to the hitboxes definitely need to find a solution, i've got a few theories but don't know for sure why it keeps happening and it's potentially looking like it's maybe more severe for certain devices - glad you showed the Tera whose boss!

The hit window is a bit buggy / inconsistent sorry, going to look into fixing that soon - I definitely want to add some more interactivity going forward, also it's cool to hear you used a Steam Deck to play it!

Thanks for your feedback, going to look into fixing a few of these issues and adding more content when I get the chance!

Love the characters and animations, can't wait to see how this turns out!

Thanks, I might have accidentally made the game harder than it should of been - difficulty options are definitely on the todo list!

Thanks for the comments! There's a few things you mentioned which was thought of but unfortunately didn't have the time to implement (game was originally going to be a roguelike), everything else definitely needs some tweaking going forward - appreciate the feedback :)

Thank you kindly! Apologies for the inability to save and the lack of audio, definitely should of added a disclaimer

Was not implemented unfortunately, though will be a priority for next build :)

Thank you muchly! It definitely can be a bit slow at times so gonna look into that

Definitely appreciate a pregnant Interactive Buddy, nice work!

Thanks for the kind words, unfortunately didn't portion the time to add any audio or add a save feature, i'll definitely add a disclaimer for that!

I see, thanks for letting me know, I am developing with HTML5 and Android in mind but the windows version will be the first priority

I wouldn't have a clue sorry, though if you end up testing it out please let me know how it goes!

Hi there, it's most certainly a false positive, not entirely sure why it's happening unfortunately but there seems to be a few cases of Godot builds being flagged as malicious when exported using embed PCK.

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Planning to release some updates starting sometime next month https://hexivexi.itch.io/pregjamdigdeep/devlog/542312/thank-you