Nice submission! I enjoyed playing through even though it may have taken me a little longer to beat the second level than I would have liked haha. Thanks for not resetting the whole game upon death, and just the level, that's good game design in my opinion and I've played a number of games in the jam that don't have that feature. Really liked the shooting animation and particle effects. Some small areas I thought could use some polish would be:
- Spawn the player in a safe position, so that when they respawn they aren't immediately bombarded and lose hp again,
- Randomize the audio every time it's played - something I've seen other people do is instead of like `audio.play()` they do `audio.pitch = random_value; audio.play()`
- maybe have a way for the player to see the level layout and enemy locations without risking their life - I was trying to snipe some guys from off screen, but wasn't sure where to aim, so I had to run in there to scope it out and try again next life.
That gets me wondering how many people tried to stay far away and snipe from off screen though, which might be another thing to try to fix in the design. Anyway those are just my opinions - I really enjoyed the game, congrats on the submission!!