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Beautiful environment, and theme. I did like the level design. I sort of did a pacifist run and still got yelled at for killing fairies. Couple of criticisms though. Without the ability to aim up, platforming ads an unfair element to the game as it makes it unavoidable getting hit while jumping up to the next level as you have to get there before you can shoot the fairy. Not that it mattered in my pacifist run. But despite getting hit by basically everything I was never at any risk of dying. There really wasn't any difficulty. Most of the bosses attacks were similarly unavoidable. Stage 2 was awesome though. The large projectiles could bi dodged by wall jumping which felt clean. Also the collisions felt fair and forgiving. I think a bit more difficulty, and the ability to aim the gun via the mouse would be huge improvements. Also Z to shoot is a bit cumbersome when using WSAD, I'm not sure if I missed another control, but by the time I was in game I just sort of dealt with it.