Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for your review and time Charlie, I'm glad we attributed correctly.

These definitely could have been picked up through testing, and in future I'll be sure to allocate time to test, is the duration of recommended testing roughly 10% of the time that would otherwise have been spent on the game, or is 4 - 5 hours roughly how much you would allocate to spend on any game?

To add to your comment I would also like to smooth out the character animations and add more animations to each of the sprites altogether. As well as a few changes to the enemy logic (shoot when they see you, bullets don't go through walls/floors etc.).

A comment I noticed which could also help the enjoyability of the game, especially a game that could be difficult would be the ability to restart faster/easier.

(+1)

I perhaps shouldn't have given a fixed time as it is largely dependent on how you have implemented mechanics etc.. 10% of project time seems relatively appropriate but this will vary wildly depending on the title. I stated a "day", as with 4 people all playing the game repeatedly for that period of time, most core issues/bugs could be found and addressed relatively quickly. A nice rule of thumb is the bigger the project, the bigger proportion of your time you should spend on playtesting.