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(1 edit) (+1)

Wow, 5/5, just, color shifting and the use of glow is super well done ! Music cool. Original game, ! and, the HP bar doesn't really show the hp ??? It would be great to have on that show for the main platform, and why not when some little ones are damaged, an hp bar just on top or bottom of them that show then hide back to see current hp (but it may break immersion ?) ?

It's super satisfying to see your current ship growing.

The only missing things for me are : 
- speed scale, so we go to 1.25 or 1.5 to faster a bit the game
- when enemies get hit and not destroy, still a hit sound from bullet, and why not one from  the alien ?

I don't really understand why sometimes the shop is available, and why not some other times, it would be great  to make it clearer, and if the shop is available, making something blink so we know !

Thanks for this super game !

(+1)

Thank you for such a detailed review, we'll take everything you said into consideration if we continue working on this

- on HP bars I agree that there should definitely be some kind of representation of the remaining HP, especially when it's low

- regarding the speed scale, I also agree that it feels too idle between the opportunities to add modules, something has to be done about that

- SFX in general are obviously lacking at the moment, luckily this isn't hard to fix

- as for the shop, at the moment it costs 5 crystals up front to open the shop menu, and then the modules themselves are free. This was a cheap way for us to save some development time. So the shop isn't available when you're below 5 crystals.

- the bar at the top left is actually an XP bar, not the best font choice on our part :D

Oh xD, I thought it was HP :)

But I understood it was gained when clearing enemies !

That's great, I hope to hear news from your game !