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That was unbelievable! All of the controls were really responsive and fun to use. Especially the cannon jump! The art is really nice too, and I like how your face becomes a wanted poster with how many waves you survived when you lose. My only suggestion is that I had no idea what the pirate NPC was talking about when he asked me for gold, because I didn't recall ever getting any gold. So at first I wondered if I could afford the upgrades, and was like checking to see if they had a cost or something. 

Also, I think it was extremely clever that the upgrades were basically a way to let the player choose which mechanics they wanted to play with, and how difficult they wanted the game to be. Really, really smart!

Great work!

Thank you so much!! These compliments mean a lot!

As for the gold thing, that's totally my bad -- maybe I should have dropped a gold coin when spawning the merchant or something, haha. I wanted the merchant to have a lot of personality, and my first thought was "gold" but in hindsight that really is probably pretty confusing when the game doesn't have any gold in it. I'll try and figure something out post-jam!