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I liked the concept, but as others have said, some of the mechanics are holding it back.  I think the suggestion of a preview for the bar you have to do for each move would be a great help, and narrowing the damage ranges as well.  In relation to this specific jam, I also have to agree with N-Saint that the pregnancy aspect feels like an afterthought mechanically, but I will say the sprites are still cute regardless.

Thank you, didn't get to the point where I wanted to with the pregnancy themes (little Woomie's being non-targetable combat companions), but gonna rework the combat mechanics anyway so I can't say for sure what will and won't work going forward - also gonna try give Woomie more interactivity