The artistic presentation is nothing short of insane - incredible level of polish and expression. Honestly impressive work in that regard. The degree of artistic freedom and posing mechanic reminds me of one of the last year jam's submissions: https://specium.itch.io/jojos-bizarre-hyperdodge-hell
The gameplay itself is pretty simple, with a relatively low number of bull... err, rockets..? Projectiles, yes. Not really my kind of game, a bit too simple and the posing mechanic felt awkward because you can't just use up/down to change to any pose. But it's not bad, and by simplifying the gameplay you've been able to focus on the visual aspect instead.
Nothing to complain about, really, and I've already listed the nitpicks. Though, it's kinda funny how much more swearing there is in the English subtitles compared to the Russian ones, in fact they sounded pretty polite in comparison and didn't use a single swear word.
Overall - it feels like this game had a very clear design and artistic direction, and was presented extremely well as a result. Even some small touches - like how you can move into projectiles without taking damage (and cause a small spark as a result). Great work!
Viewing post in Evgeny Kabakov jam comments
Wow! Thank you very much for your extended and thoughtful review, Aru!!! This has been our first BulletHellJam, and we were kind of exploring the genre.
We looked at our strengths as a team (2 great artists and 1 programmer) and decided to balance the experience on the art side.
For the next edition, with all this quality feedback we've been receiving, I'll ensure to do something a bit more interesting on the gameplay side!
Thanks again!