I liked the visuals and sounds :) gameplay was also good but the first part defenitely stood more out for me with the unique black white comic style! Overall a fun game to play! Are you going to develop it further? Gave you a nice rating! If you like to check out our game too! :)
Play & Dodge
Evgeny Kabakov's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #1 | 4.767 | 4.767 |
Audio | #8 | 4.067 | 4.067 |
Overall | #20 | 4.133 | 4.133 |
Fun | #47 | 3.700 | 3.700 |
Theme | #47 | 3.500 | 3.500 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Music: - Menu: Korobeiniki. - Gameplay: A Journey to Russia · Klezmer Festival Band. - Death screen: Take your trench coat. - Victory screen: Polyushka Polye.
Are you using any AI generated assets?
NO
Did you use BulletFury?
Comments
One of the Jam's best entries, the presentation is phenomenal, music is great and the gameplay albeit simple is very well designed. Had to remind myself that I could just teleport from bottom to top without passing through the middle, perhaps that could be a hard mode. Incredible job! PS: I like the stab at the jam's theme, much respect.
Really cool experience, the atmosphere is totally nailed :D
What engine is it?
This is some artistic craziness, damn that was very very creative and phenomenal.
The gameplay is pretty simple but for sure it's unique i really enjoyed it even though i am more a fan of million missiles :D
Audio was very climatic, that fits game very well.
Overall very good game with vision i had fun with it!
The artistic presentation is nothing short of insane - incredible level of polish and expression. Honestly impressive work in that regard. The degree of artistic freedom and posing mechanic reminds me of one of the last year jam's submissions: https://specium.itch.io/jojos-bizarre-hyperdodge-hell
The gameplay itself is pretty simple, with a relatively low number of bull... err, rockets..? Projectiles, yes. Not really my kind of game, a bit too simple and the posing mechanic felt awkward because you can't just use up/down to change to any pose. But it's not bad, and by simplifying the gameplay you've been able to focus on the visual aspect instead.
Nothing to complain about, really, and I've already listed the nitpicks. Though, it's kinda funny how much more swearing there is in the English subtitles compared to the Russian ones, in fact they sounded pretty polite in comparison and didn't use a single swear word.
Overall - it feels like this game had a very clear design and artistic direction, and was presented extremely well as a result. Even some small touches - like how you can move into projectiles without taking damage (and cause a small spark as a result). Great work!
Wow! Thank you very much for your extended and thoughtful review, Aru!!! This has been our first BulletHellJam, and we were kind of exploring the genre.
We looked at our strengths as a team (2 great artists and 1 programmer) and decided to balance the experience on the art side.
For the next edition, with all this quality feedback we've been receiving, I'll ensure to do something a bit more interesting on the gameplay side!
Thanks again!
Great artstyle! Nice combination of theme, mechanics and story :D Not my favorite bullethell, but one of the most stylish!
Dying is a consequence of being shot, who would have thought xD
good game tho
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